![]() ![]() Destroyers are still great for spotting and for stealing caps and for making torpedos appear from funny directions but you have to do a lot of making sure you are where the planes aren't looking. Unless you have a high tier american destroyer with defensive AA fire, but even then that works best if you pop smoke while you fire it off. Yeah destroyer play is mostly about not getting spotted in the first place. That was a lot more interesting than the current system, where for battleships it's just a constant drain of health. ![]() Before they redid carriers, forcing the planes to drop the torps in a wide spread, followed by careful manoeuvres could force misses, while bad steering and copping a whole salvo was really, really bad. ![]() I understand at high tiers aircraft often get shot down before they can strike, but in the T5-7 range that mostly doesn't happen (and T4-6 battleships are mostly WWI classes with a bit of an AA upgrade if they're lucky (aside from the UK ones which have quite good AA, but still not really enough). Which brings up another gripe, still about carriers - the way the torpedoes work now, either they miss, or you get hit (usually the latter), and you just have to suck it up. They die to other carriers and to battleships. As an effect of that, carriers don't die to sneaky destroyers these days. Also, carriers have those rocket planes, and they do damage that's extremely hard to avoid. So, even with the small spotting radius of destroyers, they get seen. However, the main thing is that aircraft move fast and once you pass the low tiers there are usually tons of them. The other half they completely ignore them, aside other DD captains - this mostly seems to be my teams that do this, but that's probably observer bias. Partly it's that half the time a team will just nuke any destroyer they see. Compared to back when it was new, I'm not sure what role destroyers are really supposed to have now. I've been playing this a fair bit over the past couple of weeks. ![]()
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